Blizzard revealed some of the Whisper of the Old God cards, now known as the OG card set, yesterday morning during the Americas Winter Championship broadcast. There will 134 cards in total from this expansion and six of them have been revealed so far.
I will be posting my thoughts on each card right after each reveal, and at the end when all the cards have been released I will be writing about them again because some cards may be better than their initial release due to the synergies found later on when other cards have been revealed.
March 11 Reveals (6/134)
Mana Cost: 4
Text: Deathratte: Draw a card
Looking at the mana cost, it’s pretty high costing for its stats. It has very low health which makes it easily killed by two and three drops. There are still a lot of five health four mana minions especially since Blizzard has been introducing a lot of 3/5s recently, which means that this doesn’t even trade well. Battlecry effects are typically better for card draw, when you compare this card to the Gnomish Inventor which is a battlecry draw a card for a four mana 2/4 it doesn’t seem very appealing. Another card you can look at is Azure Drake it has better stats, better effect and has a battlecry draw just for a mana crystal more. I do not see this card being used in constructed as of right now, until we see more cards that would somehow synergize this card and make it more appealing.
Mana Cost: 5
Text: Deathrattle: Restore 8 Health to the enemy Hero.
First thing I looked at was the stats on the card, they’re pretty decent for a 5 cost minion. However, looking at the deathrattle this card will remind you of Zombie Chow which makes it most likely a card that will be put in Priest. This allows for a lot of burst along with Soulpriest, but what makes this different from Zombie Chow is the fact there is no easy and efficient way of killing it for that burst damage. When you use Soulpriest and Circle of Healing you can clear the board and do 5 damage along with it, you are also able to ping 2 damage on something that same turn. If you want to do the same with this minion and it isn’t damaged you have to use the hero power as well. There are five drops in the existing pool of cards that would be more viable than playing this card with such a strong drawback.
Mana Cost: 5
Text: At the start of your turn, set this minion’s Attack to 7.
This minion will probably not see any constructed play, especially if Big Game Hunter doesn’t get changed (not likely). You’re using five mana to put a minion that can’t trade with anything until your turn, where it gets a stat boost. It’s pretty easily dealt with if your opponent has a board or silence. A 7/7 stat minion isn’t worth it, I think if you were to be playing a five drop it would be Stranglethorn Tiger because it can’t get dealt with due to its stealth and is only 2 attack. Is the 7 attack really necessary, as well as the fact that it may not even get its stats the next turn.
Beckoner of Evil
Mana Cost: 2
Text: Battlecry: Give your C’Thun +2/+2 (wherever it is).
This is where things get interesting, we’re now getting cards that pass the vanilla test while also having a positive effect. This card allows you to play C’Thun which is a late game win condition, while also being able to contest the board with early minions due to its stats. It gives the buff to C’Thun no matter where it is located this means that it can buff it in your hand or in your deck and the battlecry is not wasted. This makes the deck a little less combo oriented. It was also confirmed on Twitter that the buffs stay with C’Thun if it gets sent back to your hand and played again. I can definitely see C’Thun decks become a thing in constructed play and this seems to be a very good early minion to have in the deck.
Mana Cost: 3
Text: At the end of your turn, give your C’Thun +1/+1 (wherever it is).
Another minion that passes the vanilla test along with a positive effect to buff C’Thun. This effect isn’t a battlecry, but will almost always go off to give your C’Thun at least +1/+1 in stats. Along with Beckoner of Evil, this card will also help you fight and control the board against aggro decks while you draw into your win condition.
Mana Cost: 10
Text: Battlecry: Deal damage equal to this minion’s Attack randomly split among all enemies.
I am very excited to play with this card, and am really hoping it spawns new decks that will make it work. A deck that is built around C’Thun will most likely try to survive against aggro decks and then pull this minion out as its win condition. As seen by the previous two cards, it looks like it will have a lot of chances to do that because its supporter minions have decent vanilla stats while also buffing him so that it can do more damage.
Make sure to tune in for more of my thoughts on the new cards as they get released, I will try to get something up as soon as I know that they are done revealing cards for the day.