Ever wonder how much Elixir you are actually shaving off when you fire your spells at your opponent’s Elixir? With the Elixir Collector likely receiving it’s final nerf for awhile, we have finally taken the time to do the math and calculate this in detail!
How to read the below tables: the numbers show how much Elixir is produced after the Pump is hit by each spell at different levels, rounded down (so even 2.9 means that the Collector will only product 2 Elixir). Rocket is not listed as it can generally take out an Elixir Collector instantly unless it is severely underleveled.
|Elixir Collector Level||HP||Undamaged||Fireball||Arrows||Zap|
|-1 level||same level||+1 level||+1 level||+2 levels||+3 levels||+1 level||+2 levels||+3 levels|
|Elixir Collector Level||HP||Poison||Lightning|
|-3 levels||-2 levels||-1 level||same level||-3 levels||-2 levels||-1 level||same level|
So what does this all mean? Despite the HP nerf, there are still no spells that can completely counter the Elixir advantage that is generated from the Elixir Collector. However, Poison and high level fireballs are always worth playing as it shaves off the Elixir advantage by one. Contrary to popular belief, Arrows trade very poorly against Elixir Collectors, only shaving off 2 Elixir generated while costing 3 to play.
Also,even though spells can not counter the Pump 1-on-1, they are able to:
- Deal damage on other targets around the Elixir Collector (especially Crown Towers)
- Prevent your opponent from building up their Elixir for a swarm attack
The latter is especially important: you would much rather give your opponent 1 or 2 Elixirs earlier on, then for them to accumulate the Elixir build-up as their Giant/P.E.K.K.A/Sparky are closing in on your tower.