Well that didn’t take long! The two new Legendary cards for Clash Royale were revealed this afternoon. Here’s the breakdown of each card:
The first Legendary spell card, The Log (not exactly the most intimidating name) does damage to all ground troops in its lane trajectory. The Log is 3.9 wide, and rolls for a distance of 9.6 – which means you can place the spell on your side of the arena and still have it hit the opponent’s Crown Tower.
At Level 1, the Log does roughly the same amount of damage as Level 9 Arrows (240 vs 243), but covering a larger radius while costing only 2-Elixir. Log also knocks back small to medium troops that it does not kill in the same manner as Fireball and Bowler; so say if you have Barbarians trailing a Royal Giant, you can use Log to knock back the Barbs only. Also keep in mind that The Log is a spell, and therefore can not be stopped or destroyed.
The only drawback with The Log is that it can’t target Air troops (it’s a Log, it rolls on the ground); More the reason to have Baby Dragons and Minions in your decks in the near future.
Just as Ice Spirit has essentially replaced Freeze, Lumberjack will essentially replace the already little used Rage. At 4-Elixir, the Lumberjack is a Melee troop with stats somewhere in between that of Knight and Mini P.E.K.K.A. The catch: When Lumberjack dies, he unleashes a 8-second Rage that gives ally troops and buildings around his radius (5) a 40% speed boost. Unlike the Rage spell, upgrading the Lumberjack will only increase his hitpoints and damage, not the Rage effect.
A well-timed Rage can easily change the flow of the battle, with the drawback being that an poorly-timed Rage will leave you down on Elixir. With the Lumberjack, you’re mitigating that risk by actually having a physical troop that your opponent will have to spend Elixir to deal with. Unlike Miner, Lumberjack actually deals out hefty damage (260 per hit!), so you can’t just leave him for your Crown Tower to deal with alone.
Expect to see Lumberjack played in a similar manner in which Mini P.E.K.K.A is currently being played: used on defense against incoming troops, then piled on top of for a big counterattack push. Defending players will need to try their best to split up Lumberjack from everything else: the more troops and towers that land within Lumberjack’s radius, the higher the chance you can kiss your troops and towers goodbye.
At this point, I don’t foresee either 2 cards to completely change the landscape of the game’s current meta; but I do see Lumberjack finding its way into tournament play (for those who are lucky enough to get him!) for decks that are designed around fully utilizing his Rage ability.