Re-post with permission from Clyde, who is also one of our Ambassadors for next week’s Northern Arena Clash Royale Tournament! Original post on Reddit here.
First off, I am happy to say that I have been invited to be an ambassador for the Northern Arena Clash Royale Tournament on September 3rd and 4th in Toronto! I will be playing in the live qualifier with a chance to make it to the final 8. I will be joining other big names in the Clash Royale community including/u/Wwoody123, who’s casting the event and /u/CMcHugh7, who’s in the final 8. Follow Northern Arena and MoEsport on twitter for updates and streams of the tournament! Now for the tier list.
The updates are finally here! With new updates comes a new meta! If SuperCell wanted to change things up with their newest update then they did just that. Although some cards expected to be nerfed went untouched (Giant, Poison), others have finally gotten what’s coming to them (Payfecta – Ice Wizard, Miner, Princess). Although it’s only been a couple of days since the update, it’s been a while since my last tier list so think of this more as a first impressions list. I expect my next list to have more changes even if no cards get changed in the meantime!
If you missed my last tier list, here is the link:
Clyde’s Tier List V2
DISCLAIMER: This tier list is for TOURNAMENT play and is based on my opinions and it may differ from yours or others opinions. My opinion is not better than yours. Just because a card is in a high tier does not mean that every deck should have it. Vice versa, just because a card is in a low tier does not mean that it can’t be used in a competitive deck. A deck with all S tier cards will not necessarily be the best deck; the cards have to complement each other. Within the tiers, I listed the cards by rarity, not by superiority (Legendaries first, Commons last). The cards in bold are the movers and their old tier is listed in parentheses.
S – Ice Wizard, Miner, Princess, Poison, Giant, Elixir Collector, Zap
A – Lumberjack(B), Lava Hound, Guards, Bowler(B), Hog Rider, Musketeer, Mini Pekka(S), 3 Musketeers, Furnace, Inferno Tower, Ice Spirit(B)
B – Sparky, Dark Prince, Prince,Balloon(C), Lightning, Valkyrie(A), Fireball, Skeletons, Goblins, Fire Spirits,Minions(A), Barbarians, Minion Horde, Cannon
C – The Log, Goblin Barrel, Witch, Pekka(D), Golem, X-Bow(D) Rocket, Spear Goblins, Knight, Arrows, Tesla, Mortar(B)
D – Baby Dragon, Giant Skeleton, Freeze, Goblin Hut, Barbarian Hut, Tombstone, Bomber(C), Archers,Royal Giant(C)
F – Skeleton Army, Mirror, Wizard, Bomb Tower, Rage
The OP cards. You’ll see multiples of these cards in top tier decks. They’re either versatile and can fit in many decks or have extremely strong stats.
Note: Despite 4 S Tier cards being nerfed (Ice Wizard, Miner, Princess, Zap), I still believe they’ll be strong and used frequently. They’re cards that provide a niche that can’t be replaced by any other card, and although the nerfs hurt, they’re just not as OP now, but still very good.
These cards are not seen as often as S tier cards. They’re not as versatile as S tier cards, but are still seen in many top tier decks.
- Lumberjack(B) & Mini Pekka(S) – One moves up and the other moves down. Now that the Lumberjack’s DPS is more in line with Mini Pekka’s (285 to 317), Lumberjack has finally become a legitimate single target tank destroyer. Even better, the MASSIVE increase in attack speed gives a Lumberjack another niche that makes it different from Mini Pekka. Lumberjack now shreds spawner troops, including Guards since Lumberjack does just enough damage to break the Guards’ shield. It takes Lumberjack 1.4 seconds to kill a Guard, compared to 3.6 seconds for a Mini Pekka. Despite being untouched in the update, the Mini Pekka falls in rank due to another card (Lumberjack) being able to replace it in some lists. However, the Mini Pekka will probably continue to see frequent play.
- Bowler(B) – Welcome to Bowler Royale. The slight rework of Bowler makes it much more viable to play. The one elixir decrease means you’re not committing as much in a push, and can play more cards to counter your opponent’s defense. That 1 elixir can be used for an Ice Spirit to deal with your opponent’s defensive Minions, or even Skeletons to deal with a defensive Mini Pekka. Since the update, Giant-Bowler has become the new meta deck, and with wide success. Whether that’s due to people wanting to try it out or whether it’s due to people not knowing how to play against Bowler yet, it remains true that the Bowler is much more playable now.
- Ice Spirit(B) –Extremely versatile card, and at 1 elixir, it’s a great card to cycle through your deck. Being unzappable makes it a flexible card that can be used on offense and defense. Some of its many uses is stopping both charging Princes for 2 seconds for 1 elixir or freezing an Inferno Tower for 1 elixir for your Lava Hound or Giant. Did I mention it’s just 1 elixir?
Used right, these cards will make some great elixir trades; however, they are really situational and against some decks, these cards will be ineffective.
- Balloon(C) – With people usually only playing 1 or 2 troops that attack air, Balloon combos has become more popular whether it’s Lava Hound-Balloon or Lumberjack-Balloon. It has a good matchup against Giant-Bowler decks because those decks usually only play Ice Wizard and also a Lava Hound-Balloon combo will take towers faster than a Giant-Bowler combo.
- Valkyrie(A) – A casualty due to the Bowler buff (get ready to hear Bowler a lot). The trifecta, although popular in ladder, is slowly dying out in tournaments because the small chip damage with each Hog push doesn’t compare to a single big push by a Giant or Lava Hound in this meta. Although the Valkyrie is not a bad card in itself, many people would rather use a Bowler for a comparable niche. Even worse, the Bowler even counters a Valkyrie with his push back and the Valkyrie’s slow movement speed.
- Minions(A) – One of the deadliest cards on a counter push because most people’s answer to them is a Zap, which leaves them with a single bar of hp. Pair that low HP minion with a Hog or Miner on a counter push and it does much more damage that you’d expect. However, people now have a secondary way of dealing with low HP Minions if you try to counter push with it, whether it’s Fire Spirits, Ice Spirit, Princess, or Ice Wizard or anything else. Then the Miner is committed for very little damage leaving the Miner user at a slight disadvantage.
Most of these cards shine when they’re used in combination with a certain card or deck. Individually, these cards can be lackluster or even useless.
- Pekka(D) – Moved up not because of its minor buff, but because it’s a good counter to the Giant-Bowler meta. It doesn’t get pushed back by the Bowler and it shreds the Giant. Additionally, the Bowler buff gives Pekka another consistent splash damage dealing partner.
- X-Bow(D) & Mortar(B) – My love/hate relationship with the Mortar continues. This time, it’s because the X-Bow has been getting some success in tournament play. The Bowler buff adds to this, and the Bowler-X-Bow combo is terrifying to play against once it’s set up. Even without Bowler, X-Bow has been used to success, more recently in SuperMagicalCup #6 by Patriots34.
These cards either have bad stats, are easily countered, or are just outshined by other cards that do a better job. You’ll see them sometimes, and they may even help win a game or two, but not consistently.
- Bomber(C) – Another casualty of the Bowler buff. While Bomber was already trending downwards before due to the absence of Barbarians or Goblins (two cards heavily countered by Bomber) and Bomber’s vulnerability to Poison, the Bowler buff might have put the nail in the coffin. Like the Wizard, Bomber may be card suffering not due to its design, but due to the plethora of cards that can perform just as well or better.
- Royal Giant(C) – The Royal Giant’s nerf heavily favors the argument that SuperCell looks at ladder play rather than tournament play when deciding which cards to buff or nerf. A card that was already weak in tournament play gets even weaker because it’s so oppressive in ladder play. In SuperCell’s defense, it’s extremely hard to balance the Royal Giant in both ladder and tournament play without changing its rarity.
The worst of the worst. You will rarely see these cards and it is even rarer to see these cards used effectively.
No new entrants this week!
Comment if you’d like!
Follow me on twitter @ClydeCRoyale and I’ll let you know when I post a new guide.