Clash Royale Card Popularity Snapshot #17

Hello! I recorded the Global Top 100 battle decks currently being used and am posting the results here. This list may help answer questions regarding which cards you should request from clanmates, purchase with gold, and ultimately include in your deck.

Mega Minion flies high in the top spot once again! Resistance to spells and melee troops makes this cheap heavy-hitter the MVP of counterattacks. The Log (spelled L-O-GG) keeps rolling to the top as the most-used spell, even above the versatile Zap. The fourth and final card used in over half of all decks is Archers, thanks to their versatility, spell resistance and reliability in taking down a variety of small targets. Tombstone has dipped in popularity, but remains the most popular building due to its distraction and counterattack potential. Lightning saw less use on ladder than at the King’s Cup, but it remains extremely popular in beatdown decks for its ability to neutralize buildings and glass cannon defenders. The Ice Spirit and Ice Golem sit adjacent in the rankings, ready to distract, slow, and provide a bit of splash damage. Fireball saw use in almost one-third of all decks as the final A-tier, versatile spell card.

Miner, Giant, and Hog Rider are the top three offensive troops in this snapshot. Each saw use in over a quarter of all decks, as control and beatdown archetypes reached a relatively stable equilibrium. Golem and Lava Hound were far less popular win conditions on ladder than at the King’s Cup, despite the stalwart Inferno Tower being used equally in both settings. Skeleton Army (and the offensive Graveyard) have held on in popularity long enough for Bowler and Princess to see surges in their popularity. Dwindling popularity for Minions and Minion Horde has brought a dip in Arrows usage–the return of Goblin Barrel in Zap Bait decks is still efficiently dealt with using Zap or The Log. The Musketeer, Baby Dragon, and Mini P.E.K.K.A are in freefall as players turn away from these versatile, 4-cost counterattacking units toward more specialized ones (especially paired with spells). Lastly, Royal Giant and (surprisingly) Barbarian Hut made minor comebacks on ladder.

Suggested decklists:

Giant-Bowler Beatdown (15 appearances of this deck archetype): Giant, Bowler, Mega Minion, Tombstone, The Log, Lightning; and CHOOSE: [Zap, Archers] (6) OR [Zap, Musketeer] (5) OR [Arrows, Archers] (4)

Hog-Log Control (12 appearances of this deck archetype): Hog Rider, The Log, Mega Minion, Ice Golem, Ice Spirit; and CHOOSE: [Tombstone, Archers, Fireball] (8) OR [Barbarians, Princess, Zap] (4)

Golem Beatdown (8 appearances of this deck archetype): Golem, Mega Minion, Tombstone, Baby Dragon, Zap, The Log, Lightning, Archers

Miner-Zap Bait Control (6 appearances of this deck archetype): Miner, The Log, Minion Horde, Princess, Skeleton Army, Inferno Tower, Furnace, Goblin Barrel

Royal Giant Siege (5 appearances of this deck archetype): Royal Giant, The Log, Furnace, Lightning, Mega Minion, Skeleton Army, Zap, Archers

Miner-Rocket Control (5 appearances of this deck archetype): Miner, Rocket, Mega Minion, The Log, Archers, Ice Golem, Ice Spirit, Inferno Tower

Lava Hound Beatdown (4 appearances of this deck archetype): Lava Hound, Mega Minion, Tombstone, Miner, Minion Horde, Minions; and CHOOSE: [Lightning, Arrows] (2) OR [Fireball, Zap] (2)

X-Bowler Siege (3 appearances of this deck archetype): X-Bow, Bowler, The Log, Ice Golem, Mega Minion, Zap, Archers, Ice Spirit

What conclusions do you draw from these numbers? Share in the comments below, send me a tweet @Woody_CR, or discuss it with me on my Twitch stream.

View the raw data here:

NOTE: Last week I recorded the Top 50 winning battle decks used by players in the King’s Cup, a huge tournament with a $100K prize pool and highly competitive play. This week I returned to using ladder decks.

Card Appearances Change
Mega Minion 84 -2
The Log 79 11
Zap 57 15
Archers 53 -1
Tombstone 44 -12
Lightning 41 -19
Ice Spirit 34 6
Ice Golem 33 1
Fireball 32 8
Miner 28 8
Giant 27 17
Hog Rider 26 16
Inferno Tower 26 0
Skeleton Army 26 4
Bowler 24 18
Princess 23 9
Furnace 15 11
Minions 14 -2
Minion Horde 13 7
Arrows 10 -4
Goblin Barrel 9 7
Musketeer 9 -9
Golem 8 -32
Baby Dragon 7 -21
Graveyard 7 -5
Mini P.E.K.K.A 7 -5
Barbarians 6 2
Royal Giant 6 2
Barbarian Hut 5 5
Cannon 5 5
Freeze 5 5
Lava Hound 5 -11
Rocket 5 3
Elixir Collector 4 -2
Three Musketeers 4 2
Guards 3 -7
X-Bow 3 -5
Goblins 2 -2
Ice Wizard 2 -2
Knight 2 -2
Spear Goblins 2 2
Fire Spirits 1 -5
Mirror 1 -1
Skeletons 1 -1
Tesla 1 1
Tornado 1 N/A
Balloon 0 0
Bomb Tower 0 0
Bomber 0 -2
Dark Prince 0 0
Giant Skeleton 0 0
Goblin Hut 0 0
Inferno Dragon 0 -4
Lumberjack 0 -10
Mortar 0 0
P.E.K.K.A 0 0
Poison 0 0
Prince 0 0
Rage 0 0
Sparky 0 0
Valkyrie 0 0
Witch 0 0
Wizard 0 0

1 Comment

  1. Iwer Sonsch

    Zero usage of both the Prince and Valkyrie. My deck, which is successful, isn’t known anywhere near the Meta.
    Prince(0), Valkyrie(0), Musketeer(9), Knight(2), Minions(14), Spear Goblins(2), Arrows(10) and Tombstone(44, but I used it first).
    Control deck with a Chip-style waiting cycle and a defensive Beatdown-style combo with Chip-speed.
    Keep on your hand until opportunity: Prince, Valkyrie, Arrows. Cycle the rest when approaching 10 Elixir.


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