Clash Royale: Advanced strategies for Tombstone

Hi everyone, Sakuyamon 07 is here again. I believe you might all notice that after the Inferno Tower dropped in popularity,  Tombstone is currently the most popular defensive building in high Arenas. It is because Tombstone can easily deal with the tricky Furnace decks, Giant, Hog Rider, Lightning and so many other popular threats in the current meta. The true strength of the Tombstone is its ability to spawn Skeletons and the ability to distract troops that only target defenses. I’m going to elaborate why it is strong based on troops it counters, and where it has obvious weaknesses.

Disclaimer: My friend from “samcro” clan also has credits to this, but I am taking all the credits 🙂

General Play

Placement is key. The Tombstone should never be placed behind a Tower since it is not intended to be a spawner by skilled players, but as a defensive building like Cannon. It should always be placed in the middle of the Arena to draw troops, and both Crown towers can target those troops.


The Tombstone is somewhat great against slow attacking non-AoE attackers.

I’ll try to site some of my strategies using the Tombstone.

Hog – This card is an absolutely amazing counter to Hog Riders. A lone Hog Rider, probably used in Hog Freeze, can be easily taken out by the Tombstone while allowing it to get 0-1 hits if done properly. When you see the Hog dropped, place the Tombstone in towards the middle of the arena bringing the Hog into both towers’ attack range. It’ll take 2 hits to kill, buying some time and damage. Once destroyed, 4 more Skeletons will spawn and proceed in attacking the Hog. The benefit of this is the time it saves as well as being pretty efficient against the popular Hog Freeze. If the Freeze Spell is used before the Tombstone is broken the Skeletons that spawn after are not affected by it, and if used after it’ll give you time to drop other troops to take care of the Hog. If the Hog push supported by other troops, use a Knight or Valkyrie to take it out.

Sparky – This card is also pretty awesome against Sparky. Sparky has to charge up her attack, which takes around 5 seconds. By that time there is always a fresh Skeleton to bait the attack. And even if she hits the Tombstone you now have 4 more Skeletons for her to have to hit again while the skeletons are attacking her. You can get the Positive Elixir Trade against Sparky most of the time if it is use alone.

Prince/Dark Prince – This card absolutely destroys Prince/Dark Prince. The slow and steady flow of Skeletons stops them from charging, and the Prince will be exposed to dual tower fired and with his slow attack rate over powered by the Skeletons. One Tombstone placed properly can easily take out a Prince or Dark Prince if done right.

P.E.K.K.A/Mini P.E.K.K.A – This card also deals with P.E.K.K.A and Mini P.E.K.K.A. This is great as again it pulls her into double tower range. The P.E.K.K.A can pack a huge punch but with her insanely slow attack speed the Skeletons buy a large amount of time while your tower and other troops shred her up. If there is nothing to assist the P.E.K.K.A a single Tombstone will destroy her which is a huge Elixir trade. (Same with Mini P.E.K.K.A. of course)

Giant Skeleton – Somehow the same as above because of the benefit again of drawing him away from towers. “Being a father doesn’t mean you are immune to your kids – alsoandanswer”( a quotation from my friend)

Golem/Giant – Tombstone is once again very effective in dealing with Golem and Giant. Tombstone will pull them to the middle, where both of your Towers can hit them, slow them down and distract the supporting troops. In the recent meta, Mega Minion is a common support troop.

Barbarians – Believe it or not but a single Tombstone can take out Barbarians with the help of the two towers. Tombstone pulls Barbarians to the middle. Not being able to split focus makes the Barbs target each Skeleton individually, which take them a lot of time. Tombstone also great if placed well against the Barbarian Hut.

Balloon – Tombstone is not really a direct counter to the Balloon, but can still be used against it.  While dealing no damage to the Balloon, Tombstone can maneuver the Balloon away from the tower into dual tower attack range. This can be done with any other defensive buildings as well, but Tombstone is much cheaper to cast. While pulling the Balloon, Skeletons from the Tombstone also help  distract support troops nearby like Mega Minions, Baby Dragon or Minions. With good timing and a bit of luck, you can also pull the Balloon into the King Tower. (Targets the Tombstone, then an Elixir Collector behind it, then goes to the King Tower and activates it).

Gobs/Spear Gobs/Skeletons, Skeleton Army (spawners included) – This one is pretty obvious. These guys are squishy and if you can distract them for a second or two your Tower will make short work of them. Obviously this isn’t a good Elixir trade if the spawner dies but that rarely happens if done correct. This is also great a slow defense against those annoying spawner decks that like to chip away at your towers.

Witch – Even though this card isn’t used very often it is still very strong against as it doesn’t allow her Skeletons to get stacked up while also distracting her shots.

Fire Spirits/Ice Spirit/Furnace: Tombstone is probably the best counter to all of these three. 1 Skeleton is enough to deal with Fire Spirits and Ice Spirit. If your opponent place the Furnace to chip away your weakened Tower, place the Tombstone down to deal with the spawning Fire Spirits.

Musketeer: Place the Tombstone right on top of the Musketeer before she hits your Tower. A really good move though. Only do this in the worst situation.

Inferno Dragon: Poor Inferno Dragon! It will keep targeting the skeletons while the tower will take it out.

Tank + Lightning: Thanks for releasing the Skeletons! Most of the time, the opponent has enough Elixir to use Lightning when the tank is already pulled to the middle. A Tank like the Giant ignores skeletons, so that’s it.

Royal Giant: If it’s too late and the Royal Giant is already locked on your Tower, place the Tombstone right on top of him to force him re-target it!


Anything that flies – This can obviously be used to slow or distract a flying unit but it’s not going to put up any damage so definitely not a counter by any means

Most anything that is AoE – This includes any projectile (Zap, Arrows, Fireball) and also includes Wizard, Valkyrie, Bomber and etc. I sometimes drops this in those cases if I truly need to buy time for the tower

I missed a lot of other cards. I’ll try to update this next time.
Just use the Tombstone. You will definitely like it! Feel free to share your thoughts in the comment section.

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