Clash Royale Worst Card Ranking (Jan 2017)

Can you believe that it’s been 6 months since our inaugural Clash Royale Worst Card Ranking!   Much has changed in the game since then with the introduction of numerous new cards and plenty of balance changes, so we thought it would be worthwhile to revisit these rankings again.  Once again, NONE of these card are being played by the game’s top 100 players (as indicated by Woody’s latest Card Popularity Snapshot), and the order of the rankings are purely subjective based on the editor’s opinion.

Clash Royale Worst Card Rankings (Jan 2016)

Rank Card Last Rank
1 Clone clonecard N/A We had such high expectations for Clone before it came out, but the spell has been an absolute disappointment.  Not only do cloned troops only have 1 HP, but the clone spell temporarily slows down the troops that you are cloning, stopping them from their movement/attack and giving your opponent ample time to Zap/Arrow/Log away everything that you just cloned.  We’ve tried experimenting Clone with the likes of Lava Hound/Lumberjack/Elite Barbarians/Three Musketeers, but at the end of the day Rage is a much safer spell to cast of some added offense, and Rage isn’t exactly lighting it up in competitive decks either.  There’s just way too many ways to deal with horde attacks nowadays; this spell’s going to need a major rework if it is ever going to make an impact in this game.
2 P.E.K.K.A.  pekka N/A You’d think an iconic character such as P.E.K.K.A. would get more love in Clash Royale, but there’s almost no way one can win with this card in a competitive deck right now.  P.E.K.K.A. is slooow, and unless you’re a building targeter (i.e. Golem and Ice Golem), you have no place in this current meta.  Right now, P.E.K.K.A. can be countered by just about any card/combination of cards out there.  As a start, I think P.E.K.K.A. should be made immune to all effects (ie. Freezes, slow downs, push backs) to give the troop a little bit of an edge over its cheaper alternatives.
3 Bomb Tower bomb_tower 3 Seriously, who uses the Bomb Tower other than low Arena players??  It is a sitting target for Royal Giants, and does nothing against air troops other than eat up damage.  I’ve been saying it for almost a year now: have the Bomb Tower spawn a Bomber (an almost equally unpopular card) upon being destroyed!
4 Giant Skeleton giant_skeleton 4 The Giant Skeleton has been buffed so many times now that I lose count, and STILL the card has yet to find its way into any competitive decks.  Yes, the death damage is scary, but there are just waaaay too many ways for players to distract/kite away this 6-Elixir troop.  It also doesn’t help that speedy troops like Elite Barbarians can easily take out the GS and escape its death blast radius without a problem.
5 Witch witch N/A You would think a troop that can deal area damage to air + ground AND spawn skeletons would be more useful, but Witch has absolutely no place in the current meta thanks to an abundance of ranged troops that cost less and are better than her (Ice Wizard, Musketeer, and the new Electro Wizard just to name a few).  A buff in hitpoints (and I mean a BIG buff) would make Witch more playable, but otherwise she’s just a totally underpowered Epic card.

 

Once again 4 of the 5 cards are Epics!  I’m having trouble picking which Epics to request on Sundays now because so many Epics are terrible!!

Our Card Power Rankings will be back starting next week!

 

20 Comments

  1. Richard

    Dude the clone is good and the P.E.K.K.A also the giant skeleton and the witch the bomb tower I agree with him I’m you think those cards suck then your a ***

    Reply
    1. Wagonut (Post author)

      No need for personal insults! But fact is top players are not using these cards and you’ll rarely ever see in Arena 8. If you can find a way to play these cards well then please share with us!

      Reply
      1. Sam

        Bro, he’s just one of those rude and annoying arena 6 kids that I wreck everyday on my lvl 1 account 😂, they don’t even know what the meta is. Well it’s not their fault, they haven’t gotten to the top yet

        Reply
      2. Gavin

        Well I saw a lot of people using witch in arena 8-9 or even sometimes 10, also giant skeleton can defend close to the tower so it’s bomb can blast elite barbarians, P.E.K.K.A. And bomb tower, that’s true, and I guess it’ll be funny if you mirror the clone

        Reply
      3. JP Robson

        Now, im not hating on you at all, in fact, i kinda agree with you, and quite frankly, i think the reason that the pekka isnt commonly use is combination between it being kinda underpowered and it requiring more skill to use than other decks, *cough* elite barbs *cough* I have used a PEKKA deck for almost a year now, ever since I had gotten it in PEKKA’s Playhouse, and I’ve gotten quite good at it, as I am now in Hog Mountain using cards at tournament standard level (other than my Pekka and bomber, which are level 5 and level 10 respectively) facing people with level 11 commons, level 8 rares, and level 4-5 epics and they are almost all using the meta. The deck I use is simple, it contains
        PEKKA
        Wizard
        Bomber
        Zap
        Fireball
        Freeze
        Tesla
        Goblin Gang

        Basically, play the deck. Never deploy the PEKKA as your first card in the battle, it’s too risky. Support it with either a bomber or wizard. If the opponent always fireballs your wizard, place a bomber behind the Pekka instead, then he is forced to use the fireball on a negative elixir trade and you can place your wizard after he does. Freeze is basically used when you have destroyed his troops and your Pekka is at a sliver of health so it can get more shots on the tower. Zap is only for skeleton armies, if they aren’t the meta or the counter to the meta *cough* elite barbs *cough* fireball is mainly a defense, bomber will usually be used as a defense and goblin gang is too, unless you want to put pressure on the enemy after a battle and cycle cards back to the Pekka. If a tank is crossing the bridge with supporting cards behind it, try to place the Pekka directly on top of said supporting cards, it will destroy them then the tank, however, do not this if it is an RG. If goblin gang has been zapped or isn’t in ur hand when elite barbs are attacking, use the Pekka for a defense. The main reason you will lose a tower to elite barbs is either the Pekka is in the back while the elite barbs are on the tower or the Pekka is on the other side while elite barbs are attacking the tower.

        Reply
    2. Nathan

      I AGREE!!! PEKKA, CLONE, WITCH, AND GIANT SKELETON SHOULD NEVER EVER BE ON THIS STUPID LYING LIST. IT JUST BRINGS UP OKAY OR GOOD CARDS. >:(

      Reply
      1. Mister Fullback

        You are just the right amount of upset about this.

        Reply
      2. Ash

        Totally True All of these cards are great and the people who made this list are idiots

        Reply
  2. bob

    use clone to clone hounds balloons and zapped minions and giant skeli(also on the list) my new hound balloon clone deck got me 400 trophies since clone came out witch is not bad but ur right about pekka and bomb tower i mean everyone used it in coc and NOBODY in royale… sad

    Reply
  3. Sam

    Clone has a little potential but I agree that it’s worse than rage, giant skeleton are good defensively though, pekka needs wizard to be effective and wizard isn’t used much because it’s not worth the 5 elixir, witch helps me a lot on my lvl 1 account though and bomb tower is just not good

    Reply
  4. Black

    I’m a level 8 in Frozen peak yet I still use the witch. I mean it would be very useful for cycle decks and a good counter for horde, spawned deck users. Seriously I find it very useful.

    Reply
  5. Cubic Ice

    I’m still running pekka 3 muskies at 4500…. My pekka is only level 8 epic

    Reply
    1. Zugzug

      Wow, that’s amazing you get that to work… what’s your full deck?

      Reply
      1. Cubic Ice

        Lv 8 PEKKA Lv 11 3 Muskies Lv 7 Skarmy Lv 7 Dark Prince Lv 3 Princeas Lv 13 Zap Lv 11 Elixir Collector Lv 13 Bomber

        Hard Risk!! But Once You Overwhelm Your Enemies It Will GUARANTEED 3 CROWNS
        (you need to master the pekka)

        Reply
  6. BioHazardGaming

    I’d replace the giant skelly on this list with another card. It is one of those cards that needs some buddies to back him up, like the lava hound. Especially with the clone. In my experience the wizard has proven to help back this big guy up and help him hit the tower. I would probably put mortar in instead of him.

    Reply
  7. Peace_YT

    Are you kidding me?

    Clone – Balloons, giant skeleton (two giant skullies on your tower, and if you have no counter…….)
    PEKKA – Probably one of the best cards in the game, its great for pushes and combo it with a card that does splash damage
    Bomb Tower – Ca kill barbs, giant etc…..(Most underrated card in the game)
    Giant Skeleton – Combo it with a good card, also, great counter for a huge push
    Witch – Witch can kill many tank cards with ease and goes well with tank cards like giant. pekka, etc
    So, in conclusion, you don’t know how to play the game.

    Reply
    1. Wagonut (Post author)

      If by not knowing how to play you mean being stuck at 4700 trophies? 🙂

      Reply
  8. qwertyuiopasdfghjklzxcvbnm

    P.E.K.K.A is a BEAST that wrecks everything

    Reply
  9. Junghoon Lee

    Dude Pekka wizard push is the best.

    Reply
  10. Mister Fullback

    Wow, Wagonut really hit a nerve with some of you. Lighten up FFS. Go to Arena 11 TV and tell me how often you see those cards. Yes, against certain decks those cards are good (as a golem player I HATE seeing Pekka) but other than omitting Sparky that list seems pretty good to me (maybe swap Pekka for Sparky?)

    Reply

Leave a Comment

Your email address will not be published. Required fields are marked *