ATTENTION: Forgot to mention in my previous posts about my experience in the first SuperCell officially sponsored tournament, The Crown Duel! I might detail my experiences and matches in a future post, but be sure to check the videos out just below!
Clyde here with a bite-sized version of my bi-weekly tier list. Not much has changed in the meta except the rise of one skeleton-powered card (read on to find out which one). I feel like the meta is in a good place! Despite the strong opinions against certain OP cards (Graveyard and Elite Barbarians I’m looking at you) or against certain playstyles (Zap bait AKA throw Goblin Barrels and pray), there’s a big diversity in the meta. Almost any archetype and playstyle is viable. Graveyard decks, Zap bait decks, Hog decks, ground tank decks, Lava Hound decks, Balloon decks, 3 Musketeer decks, 4 Musketeer decks, you get the idea. Whether you like this meta or not, there’s a possibility for any given deck to come out on any given day (although it’s probably going to be a Graveyard deck…jk, not really though).
If you missed my last tier list, here is the link:
Clyde’s Tier List V10
DISCLAIMER: This tier list is for TOURNAMENT play and is based on my opinions and it may differ from yours or others opinions. My opinion is not better than yours. Just because a card is in a high tier does not mean that every deck should have it. Vice versa, just because a card is in a low tier does not mean that it can’t be used in a competitive deck. A deck with all S tier cards will not necessarily be the best deck; the cards have to complement each other. Within the tiers, I listed the cards by rarity, not by superiority (Legendaries first, Commons last). The cards in bold are the movers and their old tier is listed in parentheses.
S – The Log, Graveyard, Mega Minion, Elite Barbarians, Ice Golem, Zap
A – Princess(S), Miner(S), Electro Wizard, Lava Hound, Skeleton Army, Balloon(C), Bowler, Tombstone(A), Furnace(A), Ice Spirit, Hog Rider, Giant, Fireball, Archers, Minions
B – Guards(A), Golem, Goblin Barrel, Freeze(C), Lightning, X-Bow, Musketeer, 3 Musketeers(C), Inferno Tower, Elixir Collector, Barbarian Hut, Minion Horde, Arrows
C – Ice Wizard, Lumberjack, Mirror, Clone, Poison, Mini Pekka, Valkyrie, Wizard(D), Rocket, Skeletons, Fire Spirits, Spear Goblins, Knight, Barbarians, Royal Giant, Cannon, Mortar
D – Inferno Dragon, Dark Prince, Baby Dragon, Prince, Witch, Giant Skeleton, Pekka, Tornado, Goblin Hut, Goblins, Bomber, Tesla
F – Sparky, Rage, Bomb Tower
The OP cards. You’ll see multiples of these cards in top tier decks. They’re either versatile and can fit in many decks or have extremely strong stats.
No new entrants this week!
These cards may not be seen as often as S tier cards. They’re not as game-changing as S tier cards, but are still seen in many top tier decks.
- Princess(S) – Oversight on my part for leaving her highness so long on S tier. I’ve always like Princess because she’s irreplaceable in the game. Yeah some cards will do what she does in some situations better than she does, but she has such a strong niche. Like TheRumHam likes to say, she’s the only card that can do infinite damage in the game. Alas, she’s still pretty crushed by the epidemic of The Log users.
- Miner(S) – He used to be the jack of all trades support/main win condition card in previous metas. He was strong in Chip decks, Lava Hound decks, Giant Poison decks, 3 Musketeers decks and so on. Ice Golem has stolen
a bitALOT of his thunder, as did the decrease in use of Elixir Collector.
- Balloon(C) – People tended to just look at the increased bomb radius’ or increased death damage’s effect on killing troops. These two buffs also made it easier to reach and deal more damage on towers. The radius is huge and 272 damage is no joke, that’s more than a Fireball or Poison. Besides Hound-Loon, Ice Golem-Balloon has essentially become the new and improved Giant-Balloon.
- Tombstone(B), Furnace(B) – I initially only upgraded Tombstone, but I felt so bad upgrading Tombstone and not Furnace. Even though they are different buildings with different goals, they see similar frequency of use. With Elixir Collector no longer in the spot as the number 1 building (a crime because I think it’s still a great card) and Inferno Tower falling (which I think might change because of all the Balloons flying around), Tombstone and Furnace have been in like a 2 month brawl for the number 1 building. I’m going to let them continue to duke it out.
Used right, these cards will make some great elixir trades; however, they can suffer due to being countered by a popular card or other reasons.
- Guards(A) – I might be the one of the only ones who thinks these guys are a great card. However, most people don’t share my opinion so I elected to drop them a tier. I still like them against Elite Barbarians and Graveyard, but they’re still subpar in defending against things like Hog Rider and Giant (even though they do more damage than Archers).
- Freeze(C) – Always a mainstay in ladder, Freeze started making consistent appearances in tournament/competitive decks with the release of Graveyard. The Balloon used to be a popular combination with Freeze and with its buff, you too can feel helpless as you invest all your elixir to defend a push while they Freeze your air targeting troops.
- 3 Musketeers(C) – The hidden beneficiary of the proliferation of Zap bait decks. Many people are opting to play both Zap and The Log in leiu of a secondary high damaging spell and that leaves opening for 3 Musketeer decks to sneak a win. Additionally, Fireball bait has become a thing now and these decks force you to either Fireball their Musketeers or Fireball their Elixir Collector. Either way, they’re getting a small elixir advantage
Most of these cards shine when they’re used in combination with a certain card or deck. Individually, these cards can be lackluster or even useless.
- Wizard(D) – Low key does the same amount of damage as Musketeer now, albeit with a slower attack speed. They do well against all these Zap Bait decks and are not as susceptible to Skeleton Army in a push as Musketeer is (although they still get somewhat wrecked by Skarmy). I don’t think they’ll ever be a great card because people will just stop playing swarms, but they might have their 10 minutes of fame (or 10 minutes of not being terrible). AC (AhCrap) brought them to my attention and I’m definitely going to check them out, especially since Lightning has seen much less play.
These cards either have bad stats, are easily countered, or are just outshined by other cards that do a better job. You’ll see them sometimes, and they may even help win a game or two, but not consistently.
No new entrants this week!
The worst of the worst. You will rarely see these cards and it is even rarer to see these cards used effectively.
No new entrants this week!
Follow me on twitter @ClydeCRoyale and I’ll let you know when I post a new guide.