In just a few hours the Bandit Draft Challenge will be live! Unlike the previous Electro Wizard and Batter Ram challenges, players will have to draft their decks rather than construct them around the mandatory card. Here are our quick tips for success in this Challenge:
1) Focus on drafting tanks, flyers and melee troops!
Only one player will have the Bandit, and there’s a good chance that she’ll end up in your opponent’s deck (especially if you choose not to draft it!). As seen in our preview, the Bandit dominates in the 4-6 tile attack range and will eat up squishy ranged troops. Try to build your deck around tanks and flying troops, and pick up a few spells to deal with the squishies. Even if your opponent ends up given you the Bandit, you’ll at least have taken away cards that would be effective counters against her!
2) When in doubt, select the stronger card
Since half your deck will be made up of cards that are discarded by your opponent, it’s unlikely that you’ll find too much synergy between your cards. If you’re struggling to choose between 2 cards that seem to serve the same function (ie. Knight v.s. Mini P.E.K.K.A. or Tesla v.s. Inferno Tower) just refer to Clyde’s latest tier list!
3) Play conservatively
This doesn’t apply exclusively to the draft challenge, but play conservatively through the first card cycle to see what other cards your opponent is holding, and strategize to shut them down the next time around. Yes, you could catch your opponent off guard with an early Hog Rider/Elite Barbarians, but one quick counter attack will likely leave you with little Elixir to defend and a lot of damage to your tower.
Good luck on getting the 12 wins!