Hello! My friends at Starfi.re sent me the Battle Decks from players in the Global Top 200 at the end of last season. I analyzed the decks to produce lists of the most popular cards and decks at the top of the ladder. These lists may help you decide which cards to request from your clanmates, purchase with gold, and ultimately include in your deck.
Tune in to my Twitch stream Tuesday night 7PM EDT for card discussion and top deck gameplay!
The Log keeps rolling, rolling, rolling, rolling at the top of the ladder! Used in over half of all decks, The Log withstood a placement bug, a nerf, and an unfavorable metagame to remain the most-used card among top players. Skeletons are no longer seen in half of all decks, but their cheap cost and ability to distract and chip away at bigger enemies makes them very useful. Top players recognize the perfect situations to get value from the boney brothers, who facilitate the quick cycle of cheap decks with fast-paced win conditions.
The Hog Rider may be the star of this snapshot, though–in past seasons he shunned the bulky Giant and sneaky Goblins, but no more! Decks with multiple striker cards have become more popular as clever defenders find more ways to repulse lighter attacks. This emphasis on bigger, beefier pushes has brought back the Inferno Tower, a stalwart against oncoming beatdown attacks. Zap continues to falter following its damage reduction–it doesn’t stack up well against the Electro Wizard, who costs just two more and turns a meager defense into a threatening counterattack.
The Knight proves chivalry isn’t dead in this snapshot; he almost doubled in usage and remains the mini-tank of choice for top players. Goblin Gang made the largest single gain of ANY card this season. The Gang outshines the Epic (and slower to upgrade) Skeleton Army, but the Army remains tentatively allied with the Gang, teaming up to great effect in Log-bait decks. Add a Goblin Barrel into the mix and you’ve got a recipe for INSTANT mayhem! Mega Minion reached cruising altitude just above Minions in this snapshot, perhaps due to concerned players who noticed an uptick in area damage from Baby Dragon, Poison, and Princess.
Miner came burrowing back to assist a resurgence in Three Musketeers decks. The ladies now prefer to stick together, as we saw a big dropoff in Musketeer usage this snapshot. The Graveyard dipped slightly in usage this season, but paired with Bowler it remains the integral part of the most popular decklist at the top of the ladder. The Giant fell so far that I just remembered to mention him late in the fourth paragraph–he has suffered hard from the proliferation of troops that swarm him for a quick kill.
Lava Hound and Balloon kept up the pace against decks that focused on defending against ground-based assaults. The Battle Ram and Bandit made a foray toward the top of the Arena in an innovative new decklist that has already crushed hardened competitors in league events. The Royal Giant and Executioner have gone completely missing from the top of ladder. Their absence should have given an opening for more X-Bow play, but strangely its usage was halved from the last season. Lastly, top players turned away from spawners this season: Tombstone fell to the bottom tier of competitive play and Furnace was not seen at all.
Graveyard-Bowler Control (26 appearances): Graveyard, Bowler, Poison, Tornado, Knight, Baby Dragon, Skeletons, and PICK- [Electro Wizard] OR [Mega Minion]
Hog Rider Log-bait Control (15 appearances): Hog Rider, Inferno Tower, Goblin Gang, Goblin Barrel, Skeleton Army, Princess, Rocket, and PICK- [Arrows] OR [The Log] OR [Zap]
Giant-Hog Rider Beatdown (13 appearances): Giant, Hog Rider, Fireball, The Log, Skeletons, Zap, Minions, and PICK- [Musketeer] OR [Electro Wizard]
Hog Rider Trifecta v3.0 (13 appearances): Hog Rider, Musketeer, Knight, Skeletons, Ice Spirit, Tornado, Zap, Fireball
Three Musketeer Beatdown (11 appearances): Three Musketeers, Miner, The Log, Elixir Collector, Knight, Battle Ram, and PICK- [Skeletons and Ice Spirit] OR [Goblin Gang and Fire Spirits]
Golem Beatdown (10 appearances): Golem, The Log, Skeletons, Elixir Collector, Mega Minion, Baby Dragon, Lightning, and PICK- [Minions] OR [Electro Wizard]
Lava Hound-Balloon Beatdown (9 appearances): Lava Hound, Balloon, Mega Minion, Elixir Collector, Skeletons, Baby Dragon, Fireball, Zap
Lava Hound-Balloon Swarm (9 appearances): Lava Hound, Balloon, Mega Minion, Tombstone, Skeleton Army, Minions, Lightning, Arrows
X-Bow Siege (8 appearances): X-Bow, Inferno Tower, The Log, Ice Golem, Fireball, Mega Minion, Archers, Ice Spirit
Hog-Gobswarm Control (7 appearances): Hog Rider, Inferno Tower, Goblin Gang, Goblin Barrel, The Log, Fireball, Goblins, Electro Wizard
Gobswarm Control (7 appearances): Goblin Gang, Goblin Barrel, Knight, Rocket, Princess, Inferno Tower, The Log, Ice Spirit
Bandit-Battle Ram Control (7 appearances): Bandit, Battle Ram, Inferno Tower, Goblin Gang, Poison, The Log, Miner, Electro Wizard
Giant-Minion Horde Beatdown (5 appearances): Giant, Miner, Minion Horde, Minions, The Log, Zap, Fireball, Musketeer
Three Musketeer-Hog Rider Beatdown (5 appearances): Three Musketeers, Hog Rider, The Log, Skeletons, Zap, Goblin Gang, Knight, Miner
What conclusions do you draw from these numbers? Share in the comments below, send me a tweet @Woody_CR, discuss it with me on my Twitch stream, or tune into my YouTube channel for more Clash Royale content.
You can support development of the snapshot by donating or subscribing to my stream (for FREE with Amazon Prime). BIG thanks to my day one subscribers: /u/oden11 [+1], phuie, benelmore, syshero, greenstar6, /u/jdegner20 [+2], gus1525, clashera314s, porgysquad, twrongnotwright, /u/zacurry71 [+3], stormclouds_teamcream, nitelightcr, hazardcr, b0inkcr, /u/canad1an_baccon [+1], mattyramrods, its_phyrux, ohmegafun, zedascouvess, hyphonix, nightfury413, kingkevin4, oxxalate, & phonecats!
Many thanks also to /u/6dad [+5] for formatting the raw data here:https://drive.google.com/file/d/0Bwjlik6zlomPajNRWmx3YkNpVDg/view?usp=sharing
Card Popularity Table