Clash Royale Celebrates 2nd Birthday with Tournaments and Giveaways
This week, Clash Royale celebrated the 2nd anniversary of its global release with a number of in-game events and freebies. Players were treated to 2 free tournaments dubbed Retro Royale and Modern Royale, showcasing the classic and new cards introduced to the game respectively. Players were also treated to 2 free premium chests, a free gold boost, and an official 1000-player tournament for those who were lucky enough to join.
While Clash Royale remains as popular as ever and in-game content and updates have kept rolling out, not much has been announced on the game’s esports/competitive scene since the global championships last year. Despite the silence, a number of those involved in the competitive scene including Royale Premier League organizer Chisin are optimistic about the game’s direction, and are encouraging the “pros” to hang in there while the Supercell team puts together their 2018 plans. Our prediction is that it will likely be another month before any news will be announced – and we suspect Clash Royale’s 2018 competitive scene will look significantly different than that of the previous year.
PUBG: Exhilarating Battlefield Was Most Downloaded Battle Royale Game on Mobile in February
According to data from App Annie, Tencent’s PUBG: Exhilarating Battlefield was the most downloaded Battle Royale game on mobile in February, followed closely by Garena Online’s Free Fire and Netease’s Rules of Survival. Despite being launched at the same time, it is interesting to see PUBG: Exhilarating Battlefield is thus far outperforming Tencent’s other PUBG-licensed game, PUBG: Army Attack, indicating that Chinese players still prefer the more authentic and traditional Battle Royale experience over the more outlandish one. The download rankings for the top 5 Battle Royale games are as follows:
- PUBG: Exhilarating Battlefield
- Free Fire
- Rules of Survival
- PUBG: Army Attack
- Knives Out
Critical Force CEO Veli-Pekka Piirainen Talks About C-Ops Mobile Esports Growth
In a recent interview with gamesindustry.biz, Critical Force CEO Veli-Pekka Piirainen reflects back on Critical Force’s path to 1 million players, and sets some expectations for what to expect with the game and its competitive scene moving forward. According to Veli-Pekka, Critical Force is now working to improve the quality of the spectator experience, allowing users to have better control over where in-game cameras are placed. Looking at the long term picture, Veli-Pekka believes that 2019 will be the breakthrough year for mobile esports – and Critical Ops will be well positioned as a leader in that space when the time comes.
“I’m confident that mobile esports will become more and more important, and bigger and bigger,” Piirainen said. “There’s a new generation of gamers growing up who started playing with phones and tablets. It’s their device, and they want to play with those devices, and they want to see esports in the future… It’s quite a natural progression.”
Tribe Gaming Announces 5v5 Roster
While news on Vainglory’s new 5v5 competitive scene will not be announced until next month (even Vaingloryesports.com is now under construction), the 2017 World Champions Tribe Gaming are already well positioned to be the frontrunner for this year’s championship with the announcement of its new 5v5 roster. Joining DnZio and MaxGreen on the Tribe Gaming roster will be Vainglory veterans Gabevizzle, OldSkool and ILoveJoseph; TTigers will remain on the team as substitute, as he will be focusing more on content creation and school this season. The team conducted an AMA on Vainglory’s Subreddit following the announcement, be sure to check it out if you would like to know more about the members of this studded team.
One thing worth noting from this news is Gabevizzle, OldSkool and ILoveJoseph were all former members of Cloud9’s Vainglory 3v3 team. Is this an indication that Cloud9 will be dropping out of Vainglory? Will more pro teams follow suit, or will we actually be seeing more big name organizations joining the Vainglory 5v5 competitive scene? Many has expressed concerns that Vainglory 5v5 will be more difficult for teams to support simply due to the fact that teams will need to pay 5 salaries instead of 3. It will be interesting to see how SEMC will be addressing this, whether through a more generous Franchise program or bigger prize pools.